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FlashFilter is under construction

Welcome to the FlashFilter development log. This is where we’ll post progress updates, release notes, and the occasional deep dive into how the pipeline works.

Right now we’re focused on the core compositing engine - the Rust + GPU layer that intercepts frames and attenuates dangerous luminance shifts in under a frame’s time. It’s running on Vulkan, Metal, and DirectX 12.

Sign-ups and pricing aren’t open yet. When the first public build is ready, you’ll read about it here first.

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